Humanity expanded into the cosmos. You’re here to cash in.
A minimalist space logistics simulator.


Build a network of trade routes between planets, transport passengers, upgrade your fleet, and earn loads of money.


How to play:

  • Right-click and drag to move the camera.

  • Scroll to zoom in and out.

  • Click your home port (marked with a flag) to open the destinations menu.

  • Click a planet or moon in the menu to launch a ship there.

  • Double-click your home port to launch all available ships at once to the top destinations.

  • Non-home ports can only send ships back home.

  • Earn money by transporting passengers between ports. Tickets to high demand ports will automatically cost more.

  • Spend your earnings on upgrades to increase ship capacity and speed, improve automation, and more.

  • Purchase the Interstellar Lane upgrade to progress to a new system, where you'll start over with a variety of bonuses and unlock new content!

Your company will keep working and generating income while you're offline, so feel free to close the game and come back later to collect your not-very-hard-earned cash.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRupti
GenreSimulation
Made withGodot
Tags2D, Idle, Indie, Sci-fi, Singleplayer

Comments

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Chill game! Just love seeing ships fly from planet to planet. I do have a question though: Is the passive income of the system you leave behind fixed? Or does it increase/decrease based on the amount of stuff you did in the system? Could I just stay in a system for really long and buy more ships to get the passive income up more before leaving?

(+1)

Hi!
Thanks for playing :)
The passive income is currently calculated from the amount you spent on upgrades only - more ships don't add to it. It might change in the future, if I get a better idea, but I dunno if I wanna encourage players to stay in the same system rather than advancing

Ah that makes sense. So skipping upgrades would reduce the passive income. Maybe a message informing the player that their passive will be less if they advance while skipping upgrades?

I've actually been meaning to do that!
But whenever I open the project I end up fidgeting with other stuff and completely forgetting about this, lol